About
I'm a UX/UI designer based in Milan. Three years spent between product interfaces, branding and immersive design, and a lot of time thinking about what makes people want to continue.
Most of that thinking came from games. I designed mechanics and interfaces for VR titles about cyberbullying and cybersecurity, and serious games on workplace safety and rehabilitation, projects where the only way to teach anything was to make it worth playing. Gamification isn't a layer of badges on top: it's structure, feedback and pace, and it works just as well in a dashboard as in a game.
I'm freelancing right now, UX/UI, branding, graphic design, and looking for a full-time team that takes design seriously without taking itself too seriously. Outside work I draw, which is where the playground comes from.
Read the full resume →{{ j.years }}
{{ j.company }}
{{ j.note }}
Degrees
Politecnico di Milano · 2019 to 2022
Politecnico di Milano · 2016 to 2019
Courses
Digital Bros Game Academy · 2025 · 3 months
AgenFor / CarraroLAB · 2022 to 2023 · 6 months
Currently
Working as a freelance UX/UI and graphic designer, based in Milan. Open to full-time roles and to single projects.
Good at
UX/UI, interaction and game design, gamification, AR/VR/MR, branding, visual design, prototyping.
Working on
Social and print materials for an events organiser, a website for a winery, and interfaces for a fantasy RPG game.