Projects
Product work and game work, mostly the same problem: giving people a reason to keep going. Case studies include the parts that went sideways.
Tagalong · UX/UI, 2026
A group travel app where the itinerary, the voting and the money live in the same place. Polls decide where to eat, places move from the map into the plan, and every expense can be split by person or by item until nobody owes anything. Clickable prototype of the whole flow.
Furbrawl · University project, 2021, redesigned in 2024
Team leader on a fast-paced multiplayer fighting game: game design, art and UX/UI, from Unity greybox to a full interface redesign three years later.
Gymboo · University project, 2020
So Fur So Good · Master's thesis, 2022
Imaginary srl · 2021 to 2022
Mechanics and graphics for games on workplace safety, inclusivity, health and rehabilitation. Gamification used as structure and pacing, not as a badge on top.