Projects

Interfaces, mechanics and the reasons behind them.

Product work and game work, mostly the same problem: giving people a reason to keep going. Case studies include the parts that went sideways.

Planning a trip with five people and one budget

Tagalong · UX/UI, 2026

A group travel app where the itinerary, the voting and the money live in the same place. Polls decide where to eat, places move from the map into the plan, and every expense can be split by person or by item until nobody owes anything. Clickable prototype of the whole flow.

A chaotic multiplayer brawler, starring cats

Furbrawl · University project, 2021, redesigned in 2024

Team leader on a fast-paced multiplayer fighting game: game design, art and UX/UI, from Unity greybox to a full interface redesign three years later.

Serious games that don't feel like training

Imaginary srl · 2021 to 2022

Mechanics and graphics for games on workplace safety, inclusivity, health and rehabilitation. Gamification used as structure and pacing, not as a badge on top.